Gameplay Tags Reference

Purpose and Scope

This document lists the main Gameplay Tag groups used in the project and explains what each group is for.
It is a reference document, not a step-by-step setup guide.

Tag Groups

GroupPurposeMain usage
CharacterStates.*Character runtime statesCharacter state machine, DTCharacterStates, systems reacting to active states
Foley.*Foley and footstep surface/type tagsBP_AnimNotify_FoleyEvent, BP_DA_FoleyBank
Modules.*Tags that identify gameplay modules/componentsCharacter and AI components
Settings.*Gameplay and project settings tagsGlobal or feature-specific settings
VehicleStates.*Vehicle runtime statesVehicle state machine
World.*World item types and subtypesItem classification, filters, world logic