Gameplay Tags Reference
Purpose and Scope
This document lists the main Gameplay Tag groups used in the project
and explains what each group is for.
It is a reference document, not a step-by-step setup guide.
Tag Groups
| Group | Purpose | Main usage |
|---|---|---|
| CharacterStates.* | Character runtime states | Character state machine, DTCharacterStates, systems reacting to active states |
| Foley.* | Foley and footstep surface/type tags | BP_AnimNotify_FoleyEvent, BP_DA_FoleyBank |
| Modules.* | Tags that identify gameplay modules/components | Character and AI components |
| Settings.* | Gameplay and project settings tags | Global or feature-specific settings |
| VehicleStates.* | Vehicle runtime states | Vehicle state machine |
| World.* | World item types and subtypes | Item classification, filters, world logic |